I’m Dave Reed (‘bluescrn’ in various places online), a games programmer with almost 2 decades of experience, ranging from mobile/F2P/Unity, to small indie projects, to cross-platform console development as part of a large team.
I’ve worked in the games industry as a programmer since summer 2000, and developed games as a hobby since well before that.
I’m particularly interested in graphics-related programming, and I’ve done quite a lot of that over the years, ranging from software 3D rendering on the GBA to working with lighting+shaders for Unity projects for mobile and VR. But I’ve become a bit of a generalist, working on anything from rendering tech to gameplay prototyping to building a lockstep multiplayer system.
When I’m not making games, I enjoy messing around with 3D printers and quadcopters, building/collecting Lego, and retro gaming.
Little Acorns, released 2012, was a collaboration with Andy Gibson. It was a casual iOS platformer, featuring very smooth 60fps gameplay (on the devices of the time), with responsive controls and a fairly unique grappling/swinging mechanic. The was published by Chillingo in February 2012, and a later port to the Nintendo 3DS, ‘Super Little Acorns 3D Turbo’, was published by Pixel Toys
Skyriders was my attempt at an almost-completely-solo indie project, also targeting mobile.
Other Games Industry Experience
Completed projects that I’ve worked on as a programmer include:
- Drop Dead (Gear VR/Oculus Quest/Oculus Rift)
- Warhammer Age of Sigmar: Realm War (iOS/Android)
- Warhammer 40,000: Freeblade (iOS/Android)
- Gunfinger (iOS/Android)
- Super Little Acorns 3D Turbo (3DS)
- DJ Hero 2 (Wii/Xbox360/PS3)
- DJ Hero (Wii/Xbox360/PS3)
- Goosebumps: Horrorland (DS)
- Shellshock 2: Blood Trails (Xbox360/PS3)
- Colin McRae Rally 2005 (Xbox/PS2)
- Super Monkey Ball Jr (GBA)
- All-Star Baseball 2003 (GBA)
- Nascar Racers (PC)