www.bluescrn.net
  • About Me
  • Little Acorns
  • Skyriders
  • Ludum Dare
    • Ludum Dare – Recent Entries (72hr Team Jam)
    • Ludum Dare – The Early Years (Solo 48hr Compo)
  • Blobz
  • Project Graveyard
www.bluescrn.net
  • About Me
  • Little Acorns
  • Skyriders
  • Ludum Dare
    • Ludum Dare – Recent Entries (72hr Team Jam)
    • Ludum Dare – The Early Years (Solo 48hr Compo)
  • Blobz
  • Project Graveyard
    Uncategorized

    Finally, an update…

    by bluescrn January 15, 2020

    I finally got around to moving my site from the old domain back to here, setting up a new Wordpress theme, and adding a couple of new pages for the more recent Ludum Dare game jam entries that I’ve contributed to, and for Blobz, my old Amiga/Blitz Basic project…

    January 15, 2020 0 comment
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  • Game Development

    Mip Map biasing in Unity shaders

    by bluescrn March 1, 2014
    March 1, 2014

    A couple of people have asked how to do this, after my post on bitmap font rendering. It only takes a small change your shaders (so long as they’re CG…

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  • Game Development

    Bitmap fonts and texture filtering

    by bluescrn August 17, 2013
    August 17, 2013

    In an ideal world, any bitmap fonts would be rendered at a 1:1 scale, and we’d use vector fonts with fancy subpixel antialiasing whenever possible… But in reality, at least…

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  • Game Development

    Skyriders: Numbers and Afterthoughts

    by bluescrn June 19, 2013
    June 19, 2013

    There was some discussion on Twitter last night, about indie devs posting sales figures, and how it tends to be those that do unexpectedly and spectacularly well that are most…

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  • Game Development

    The making of Skyriders

    by bluescrn October 4, 2012
    October 4, 2012

    I noticed that I had quite a collection of Skyriders screenshots in my Dropbox public folder, that I’ve tweeted or posted to Screenshot Saturday during it’s development. And thought I’d…

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  • Game DevelopmentQuadcopters

    Long time, no posts…

    by bluescrn July 14, 2012
    July 14, 2012

    So, 6 months later… Yes, it’s been that long since I posted anything on here… although I’ve been tweeting a fair bit. Little Acorns was released, did OK-ish. News on…

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  • Game Development

    So that was 2011: My first six indie months…

    by bluescrn January 2, 2012
    January 2, 2012

    A New Beginning At the start of 2011, I was working at FreeStyleGames, and had worked on a couple of great projects there (DJ Hero 1 and 2). But early…

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  • Uncategorized

    It’s 2012, Happy New Year!

    by bluescrn January 2, 2012
    January 2, 2012

    And I’ve still not really done anything with this website/domain… Ok, it’s the start of a new year, time to get it sorted out before getting back to coding!

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About Me

About Me

Dave Reed

Game Developer, Almost two decades as a programmer, experience across many platforms and varied projects. Also enjoys retro gaming, 3D printers, quadcopters, and Lego.

Recent Posts

  • Finally, an update…
  • Mip Map biasing in Unity shaders
  • Bitmap fonts and texture filtering
  • Skyriders: Numbers and Afterthoughts
  • The making of Skyriders

Archives

  • January 2020
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  • October 2012
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  • January 2012

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