So, 6 months later…
Yes, it’s been that long since I posted anything on here… although I’ve been tweeting a fair bit.
Little Acorns was released, did OK-ish. News on other platforms coming soon-ish (unfortunately, it doesn’t look like we’re releasing on Android, though). Anyway, after that I spent time prototyping a couple of other ideas – a word game, then Flutterpillar, a rollercoastery thing with a caterpillar.
The new project
But neither of those went very far, and I ended up working on a 3D into-the-screen game, influenced by old classics such as Trailblazer, Sky Roads, and STUN Runner. The working title is ‘Skyriders’, and it looks something like this (video is a few weeks old, though). Technically it’s going quite well – it runs at a nice smooth 60fps on an iPhone 4, and the rendering is working fairly cleanly – simple-but-effective lighting, environment maps, and alpha-fading out in the distance. You really can’t do anything clever with shaders on iOS is you want to run at 60fps on the iPhone 4, unfortunately…
Other distractions…
It’s been a slow few months for progress, between being ill, unmotivated, or just plain distracted by things like this:
A small quadcopter, powered by an Arduino, a Wii Motionplus board, and the open-source MultiWii software… It’s done a lot more crashing than flying so far, but it more-or-less works…
Anyway, time to start updating this site a bit more, and try to do some proper dev blogging!