Hmm… haven’t posted anything here for almost a year…
Mostly a fairly dull year dominated by work and WoW (after giving up completely for a short period, I started playing again… still playing it a bit, but much more casually now)
For a while I’d been working on a physics-based platform game - concentrating more on the tool/tech side of things than the game - I had a quite advanced C# level editing tool, shader effects (bloom, ‘2D lighting’, water, etc), was using the Chipmunk physics engine, and it was going really quite nicely. But I made the mistake of taking it into work during the ‘downtime’ between finishing one project and waiting for another to get started - and thinking maybe we could get them interested in making a 2D XBLA/WiiWare game.
But the next project never came, and our team was made redundant shortly afterwards, leaving me without a job, and the project, which was written maybe least mostly in my spare time, owned by my previous employer… Which sucks. Anyway, being made redundant turned out to be a fairly good thing, as I quickly found a new job working on an exciting project - and working on the ‘big consoles’ again after a year or so of DS work. No spare time projects on the go yet - been reading up on XNA and on iPhone development, but I’ve been too busy to get motivated…. And there’s Street Fighter IV to be played 